Back from Camp Winnarainbow

A wonderful post from Susan Cornelis. I was lucky enough to share a week with her, Wavy Gravy, Laura Foster Corben, and many others. Metaphoracards were as wild and unruly as ever; strange how random images glued to little paintings catch the little idio-synchronicities of our lives! Bravo, Susan!

campwinn1

watercolor and Uni-ball Vision elite pen in 5 X 8″ Strathmore Watercolor sketchbook

Q:  What did the earth say after the earthquake?  

A:  Sorry, my fault!

Q:  How do you keep a bagel from getting away?

A:  Put lox on it.

Yes, this third grade humor helped to set the tone for the last week of adult camp with Wavy Gravy, where it’s never too late to be a kid again. But there was the Hip Hop dancing and the singing and walking the labyrinth and trapeze and stilts (I watched) and painting and Zen clowning and well, I guess you had to be there.  Each morning Wavy on the rainbow stage got us chuckling and I had moments to do a bit of sketching.  So here they are – of Wavy – and the backs of other campers as they sat and listened.

campwinn2Wavy read Neruda’s poetry each morning…

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Metaphoracard Collage Play at Camp Winnarainbow for so-called Adults

One of my cards.

What the heck is a Metaphoracard?  Laura Foster Corben and I invented these small (5″ x 7″)collage paintings on matboard to provide art play for Wavy Gravy’s Adult Camp Winnarainbow.  I’m the Metaphoracard Girl and Amuse Grove Reader.

In the tradition of side amusements for The Players– the musicians, clowns, dancers, arialists, stiltwalkers, magicians, storytellers and poets of the cosmic, comic Circus– the cards provide diverse diversions, a little taste of trickster mind at play.

As in my Saltworkstudio classes, we work  in series, doing three at one time, and follow one of the Almost Unbreakable Cardinal Rules–Paint First.  Getting the mark of the hand, paint, brush or ink down before applying images is vital.  I’m not sure why, but it seems to transform the cards from stiff constructions to flowing, “wavy,” spontaneous combustions of dreamy image.

They are meant to be entertainments, in the way that some novels are called “An Entertainment.” There is no number to the deck.  The deck is temporal and temporary, created in time by a group, played with, and dismantled after.  Because they call forth a certain bubbly synchronicity, their accuracy can be astonishing, but unrepeatable.  Like an appearance of a Loch Ness Monster, they leave splashy traces, but can’t really be nailed down or captured in a net of a single meaning.  And they dissolve after the week at camp, each player claiming their own trading cards of vision, dream, and just plain weird stuff.

A little handful of art magic to play with.

Since Camp Winnarainbow emphasizes fun, play, and performance, we wanted to create a recreational visual art form  that would give satisfaction in the both in the making and in active use after.  The cards were read by a raggle-taggle Amuse group in the temporary Amuse Grove you see below.  There’s a Cosmic Phone for when we get stuck.  We just dial up the Demigods to get an anwer. The chairs are decorated with old wedding gowns from the Costume Tent.

Instead of the Muse Grove, the Amuse Grove.

Metaphoracards require a community.  You need a group to get a deck, and you need someone else to read your card. It’s the rule of the Cosmic Trickster that you can’t know what your image might say.  I puzzled over my image of Faulkner, doggies, and a flower, until my husband Scott said, “That’s easy.  It’s Power: dog power for the body, Faulkner power for the intellent, and the flower is pure vegetative power, an idea bursting out.”  Huh, and wow.  Flower power?

But… are they serious ART?  I absolutely hope not.

My thanks to Wavy Gravy, Jahanara Romney, and Laura Foster Corben for sponsoring me  as a Guest Artist at Camp Winnarainbow. Take a look at the cards the talented Susan Cornelis made. Towards the fun!

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